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1. Orca & Rorqual - Balancing pass - in Player Features and Ideas Discussion [original thread]
Perhaps instead of directly mining with the Orca, give it the old rattlesnake 400m^3 drone bay and drone damage bonus. Also ability to fit MJD and bastion module. Balance the tank around surviving null belts solo with a proper active shield OR arm...
- by M Key - at 2014.06.30 21:24:00
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2. So for pve Missile caldari are the win? :X - in Missions & Complexes [original thread]
Estella Osoka wrote: I know that, but when you lose that Gecko you lose most of your dps, and you have to launch another one and wait for it to get to the target. Sentries would work better as you can scoop them when they start taking dmage an...
- by M Key - at 2014.06.08 16:07:00
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3. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: PvE playstyles are not inconsequential. That does not stop TempRonLin from being wrong about everything though. The Rattlesnake is in a far better place even for his tiny niche of a playstyle, All the more so since fro...
- by M Key - at 2014.06.05 23:19:00
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4. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Quote: Also if you are having trouble getting around the field fit a micro jump drive. Its pretty lol with a AB. I saw a 30% reduction in damage received from firing up the AB and speed tanking things. Even the frigates lost about that mu...
- by M Key - at 2014.06.01 00:51:00
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5. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Fabulous Rod wrote: Are you actually going to fit RLML on a Rattlesnake? Oh my..... You are wrong about being impossible to play when jammed. Drones DPS don't stop when you are jammed and the Rattlesnake is supposed to be...
- by M Key - at 2014.05.29 05:17:00
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6. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
R3als Rakkari wrote: The other thing is that only 1 drone link augmentator is not enough to use sentrys on max targeting range so please add one more high slot and a bit CPU. I am happy on any comments :-) Fly save Try flying it with onl...
- by M Key - at 2014.05.28 00:43:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Cygnet Lythanea wrote: Looking through this, as a drone nut, I can say that I am glad I sold my rattlensake. I would not enjoy playing this ship. Let me ask the dumb question: Why give a ship a bonus it can't use? Rather bluntly, they pretty...
- by M Key - at 2014.05.27 01:44:00
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8. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Kaarous Aldurald wrote: Oh, and you failed to answer my question. Barring doing it wrong with light or ewar drones, what possible use did any of you have for the previous Rattlesnake that is not possible now? Why when the...
- by M Key - at 2014.05.27 01:06:00
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9. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler i...
- by M Key - at 2014.05.26 16:20:00
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10. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: M Key wrote: No. Just No. Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones? Because every other wea...
- by M Key - at 2014.05.26 04:50:00
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11. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: So, I was thinking more about what the Rattlesnake is becoming after this patch (split weapon ship, about equal drones/missiles). I'm not really sure this is what the game needs at this point. We're getting a missile pirate...
- by M Key - at 2014.05.26 02:43:00
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12. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: Quote: Rattlesnake need not have anything taken away from it at all. It only needed buffs. It should in fact have 250 bandwidth so it can launch 5 Geckos, and the ability to fit a Bastion module for true EWAR immunit...
- by M Key - at 2014.05.24 21:10:00
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13. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: M Key wrote: Some people are just trolling, they are complaining about nothing. So... any word on the Rattlesnake getting +66cpu to pay for the new launcher? With Skills V, a Cruise Missile Launcher II requires 57.3 CPU...
- by M Key - at 2014.05.23 23:38:00
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14. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Some people are just trolling, they are complaining about nothing. So... any word on the Rattlesnake getting +66cpu to pay for the new launcher?
- by M Key - at 2014.05.23 22:37:00
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15. Trajectory Analysis Skill Change Suggestion - in Player Features and Ideas Discussion [original thread]
No. Not every skill has to "make sense" by equating its training multiplier to its effect. In this case sharpshooter is where it should be as it gets low SP characters to a base level of ability quick, while Trajectory Analysis is something a ...
- by M Key - at 2014.05.22 07:13:00
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16. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Nano Sito wrote: Good... good.... A step in the right direction. My only (small) beef with these modules is that they should be available only to BS and BC, to compensate for the warp speed nerf in rubicon. An interceptor equipped with a set of...
- by M Key - at 2014.05.21 18:33:00
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17. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
XMaxan wrote: Wow my Rattlesnake just became invincible in Lvl 4's and has more than double its old DPS. I will miss the lights being 50% better though . Perhaps we could get 250% to heavy and sentries and 50% to lights? Just a suggestion. (...
- by M Key - at 2014.05.21 06:55:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Can you delay these changes if not straight up cancel them? As it stands its a massive hit to anyone who is in industry or hauling. Its a massive buff to the gankers. I'd suggest you look at which group puts more money into your hands CCP. The...
- by M Key - at 2014.05.21 04:32:00
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19. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Wow, I'm quite impressed with how quick this went from "hey cool" to a giant F-U to anyone wanting to haul things. How about a downside of agility reduction? Not going to be popular with most people, but atleast the rigs have some use.
- by M Key - at 2014.05.18 07:28:00
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20. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Did Guristas Extravaganza so I have a good baseline since I get this a ton and do it with a paladin. Everything is fine. I wish for better drone UI so it wouldn't try to gank mission triggers the second they spawn. Its just about as fiddly needin...
- by M Key - at 2014.05.17 07:31:00
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